Shadowbane had several different servers, with one following a set of rules known as "loreplay." Loreplay restricted a player's ability to join certain guilds based upon factors such as a character's race, gender, or class. This meant that any sieges or wars that were started were entirely player-driven, and notable player characters could find themselves with much prestige and influence over the game. Since the game world was so dynamic, each server was different and politics sprung up, with players in control. The game was a mix of PvP and community-oriented content. Although Shadowbane featured a fairly typical class and race system, with hunting and earning XP for leveling and advancement, there were no quests. Players could select from the 12 races of Aelfborn, Aracoix, Centaur, Dwarf, Elf, Half Giant, Human, Irekei, Minotaur, Nephilim, Shade, and Vampire. Both of these features added to the depth of the game's community, and to its siege battle feature, which allowed players to sack each others' cities and lands. Being able to affect the game's world was another salient feature, and player cities, terrain, mercenaries, and other creations were player contributions. Players could fight each other openly in almost any location, making Shadowbane one of the first PvP-centric MMOs. Originally developed by Wolfpack Studios, the game was most notable for its open PvP rules and dynamic game world. Shadowbane, a dark fantasy MMORPG from Stray Bullet Games and Ubisoft, debuted in 2003.
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